I want my entity classes to rely on their ID when checking equality, the ID is populated from the repository when I retrieve an object and automatically generated when I save a new entity.
This poses the problem of how I compare two entities before they have been saved while working with them in my domain, or, when I have ‘newed’ them up myself for unit testing. The answer is to use a transient ID.
Normally an Entity Base class might look like this:
public abstract class EntityBase : IEquatable<EntityBase> {
public virtual int Id { get; protected set; }
public override bool Equals(object other) {
return Equals(other as EntityBase);
}
public override int GetHashCode() {
return Id;
}
public virtual bool Equals(EntityBase other) {
if (other == null) return false;
return other.Id == Id && other.GetType() == GetType();
}
}
If two new objects are created from a derived class then object1.Equals(object2) will be true as Id will be 0 for both objects. To avoid this I need to check if an object has not yet been saved:
private bool IsTransient {
get { return Id == 0; }
}
And just check for referential equality if this is the case:
public virtual bool Equals(EntityBase other) {
if (other == null) return false;
if (IsTransient) return ReferenceEquals(this, other);
return other.Id == Id && other.GetType() == GetType();
}
GetHashCode() needs to be overridden to reflect this:
public override int GetHashCode() {
if (IsTransient) return base.GetHashCode();
return Id;
}
The full code for EntityBase is:
public abstract class EntityBase : IEquatable<EntityBase> {
public virtual int Id { get; protected set; }
private bool IsTransient {
get { return Id == 0; }
}
public override bool Equals(object other) {
return Equals(other as EntityBase);
}
public override int GetHashCode() {
if (IsTransient) return base.GetHashCode();
return Id;
}
public virtual bool Equals(EntityBase other) {
if (other == null) return false;
if (IsTransient) return ReferenceEquals(this, other);
return other.Id == Id && other.GetType() == GetType();
}
}
#1 by xhafan on April 2, 2012 - 10:14
GetHashCode() value must not change for the lifetime of the object if you add the object into a dictionary or hashtable. http://stackoverflow.com/questions/462451/gethashcode-guidelines-in-c-sharp http://stackoverflow.com/questions/7687551/ddd-gethashcode-and-primary-id
#2 by John on April 2, 2012 - 10:57
Thanks Xhafan,
Those are good points and there are other solutions such as caching the hashcode for the lifetime of the object. But there is a trade off, whichever solution you take. As mentioned in the links, not changing the hashcode is a guideline rather than a rule, but it is definitely worth pointing out that a persisted object != an unpersisted one.
The actual rule is:
Rule: the integer returned by GetHashCode must never change while the object is contained in a data structure that depends on the hash code remaining stable.
Thanks for pointing that out.